

The software also now supports sub-frame sampling to improve simulation accuracy.įaster, more controllable simulation meshing Other new features include a global force scale parameter to adjust the intensity with which daemons affect a simulation, and the option to apply translation, rotation and scale transformations to sims. The results can be adjusted directly in the viewport by dragging the control circles along the spline, or dragging on their own control points, as shown in this video. The update also introduces spline control circles: a new system for adjusting the properties of simulations generated from splines. It’s designed to mimic the kinds of effects seen in high-speed photography of real-life liquids, with individual droplets and jets breaking away from the main body of the fluid. The headline feature in RealFlow | Cinema 4D 3.0 is the new Macro daemon, shown in the video above. New Macro daemon, plus new ways to adjust the overall form of simulations

(Full disclosure: the software was actually released at the start of the month, but we’ve only just spotted it: it doesn’t seem to have received much coverage online.) The update also introduces the option to use sub-frame sampling during simulation, adds support for quad meshing, and makes it possible to stitch the output of multiple simulations into a single Alembic file.

Next Limit has released RealFlow | Cinema 4D 3.0, the latest version of its fluid simulation software for Cinema 4D, adding a new daemon for simulating the look of macro photography.
